RSI Corporate - Licensing

Learning by Tinkering

Edutopia – Matthew Farber, Ed.D.

“Teachers have adapted video games in an array of classroom content areas in quite creative ways. Of note is Minecraft, the perennially popular blocky sensation, which has a Creative mode that offers a sandbox—an open-world virtual environment where players can often create their own rules and goals guided by self-directed free play.”(more)

5 ways educational games improve learning, according to teachers

E-School News – Laura Ascione

“When teachers used digital educational games in the classroom, students raised test scores by more than half a letter grade in only three weeks, according to a study from researchers at Vanderbilt University and partners at Legends of Learning, a research-driven educational game platform. The new research, published by the Journal of the Learning Sciences, demonstrates the benefits of game-based learning for students when compared to students who had no access to such games.”(more)

Building a Sense of Community—With Math

Edutopia – Alessandra King

“It’s well known that children learn by playing and that playing has numerous cognitive benefits, including flexibility, focus, self-control, organization, and planning. Playing games may also help children develop logical, executive, and social skills. Some studies show that such benefits can come from video games, as these can strengthen a range of cognitive abilities, including visual and spatial discrimination, memory, reasoning, logic, and problem solving.”(more)

Can you solve it? The incredible sponge puzzle

The Guardian – Alex Bellos

“For today’s puzzle, let me introduce you to the Menger sponge, a fascinating object first described by the Austrian mathematician Karl Menger in 1926. We’ll get to the problem as soon as I explain what the object is. The Menger sponge is a cube with smaller cubes extracted from it, and is constructed as follows: Step A: Take a cube. Step B: Divide it into 27 smaller ‘subcubes’, so it looks just like a Rubik’s cube.”(more)

How to Roll Out Game-Based Learning—and Boost Engagement—in Your Classroom

Ed Surge – Aryah Fradkin

“During the six years that I taught U.S. History in Baltimore City Public Schools, I was always looking for new ways to engage my students. When Vadim Polikov—my childhood friend and a successful entrepreneur—approached me with a game-based learning business idea in the summer of 2015, I jumped at the idea. Vadim wanted to create enough curriculum games so they would be effective daily learning tools in schools. I had one big question: Would using games as a primary learning tool actually improve my students’ performance?.”(more)

New Research Proves Game-Based Learning Works—Here’s Why That Matters

Ed Surge – Vadim Polikov

” A great deal of initial research exists about blended learning techniques such as game-based learning, but adoption has stalled because of a lack of scalable, practical techniques that have also proven effective. Without proof of success, many school districts have opted not to adopt new technologies. Now a soon-to-be released study from Vanderbilt University demonstrates the impact of rigorous, peer reviewed research into curricular tools, in this case showing that students who played edgames outperformed their peers on standardized tests.”(more)