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It Takes A Village: Closing the STEAM gap requires early education

The Pittsburgh Courier – Rajoielle Register

“While teachers offer an impressionable climate for first-hand learnings and experiences, parents provide the most important impact and stimulus on a child’s early life. Early exposure to non-traditional learning environments not only creates a generation of new dreamers and thought leaders, but also provides them with an eye-opening and novel perspective on the limitless opportunities that is their future.” (more)

Play Has Indirect Benefits for STEM Ed

STEAM Universe – Joshua Bolkan

“A new report from the Toy Association aims to bring the fun into STEM education while dispelling a few myths. The report, “Decoding STEM/STEAM,” examines common myths related to STEM education, such as the idea that being good at math is an in-born quality, that students must be highly proficient in math to explore other areas of STEM, that memorization is a central part of STEM careers or that only white men are welcomed into STEM fields as professionals.” (more)


SRQ – Jacob Ogles

“Few acronyms developed such ubiquity in the world of education as STEM. Science, Technology, Engineering and Math became the 21st-century buzzwords surrounding education in a world dominated by computers and a growing sense that Asian academia has started to surpass the United States when it came to providing young people the skills to thrive in a digital future. On the Gulf Coast alone, millions have been spent to turn most middle school classrooms into technology labs.” (more)

STEAM approach increases elementary students’ scores in science

E-School News – Linda Jacobson

“​The purpose of blending the arts with STEM is not just to make sure the arts are not left behind as schools focus on improving test scores in core subject areas. The arts give students creative ways to tackle tough concepts, help them ask better questions, and use multiple methods to solve problems, according to a blog post from Concordia University-Portland.” (more)

Preserving the Early Excitement of STEAM

Edutopia – Kamalisha Green

“STEAM education (science, technology, engineering, the arts, and math) encourages investigation, hands-on learning, and creativity and incorporates interdisciplinary learning. I often say that STEAM education happens the most in early childhood, and has been for decades: Young students often gather for circle time and begin their day with songs that focus on academic content. Walls are covered with art that students have produced to learn about shapes, colors, or sight words.” (more)

STEM vs. STEAM: How art enhances the STEM field

The Post Crescent – Andrew Dane

“Science, technology, engineering and mathematics (STEM) workers help drive U.S. competitiveness by generating new ideas and starting new companies. We hear a lot about the importance of STEM as it relates to preparing our kids to join the workforce. But what about the arts, and how should they fit into our educational system? The U.S. Department of Commerce defines STEM industries to include core occupations in the hard sciences, engineering and mathematics.” (more)