Edutopia – Chris Rozelle
“If you’ve ever caught yourself spending hours sorting digital playing cards, trying to avoid mines, or exploding pieces of candy on a screen, you know just how engaging digital games can be. When used in educational settings, digital games have the power to immerse students in a rich learning environment. Minecraft is one such game used by educators from kindergarten to higher education. It drops the player into an infinitely customizable world of blocks, animals, and monsters where players (and teachers) can set their own goals. And many students already play this game, which means teachers have the opportunity to transfer students’ skills into an academic context.”(more)