Education World – Staff Writer
“Doom, Duke Nukem, Abe’s Oddysee, Driver, Enter the Matrix…I watched as my husband and his business partners launched some of the biggest games in the world. “Is this just a guy thing?” I wondered. What about girls? Girls wanna play games, too. “There is no market for girl games,” explained the male marketing director. “Oh really?” Flash forward a decade or so. How do we feel about girls and games today? How do we feel about our STEM (Science, Technology, Engineering, Mathematics) issues? And how do we feel about using games to help students grasp difficult math and science concepts–games that let them actively engage with learning?” (more)