Published On: June 11th, 2021|

Edutopia – Debra Jacoby

“When I taught elementary computer science in the past, I relied on a combination of gamified line coding platforms such as Kodable, robots like Wonder Workshop Dash, and physical computing products like Makey Makey. While the idea behind physical computing is to allow students to interact with more than just the screen, during the pandemic simulators gave computer science teachers a way to offer coding lessons under hybrid conditions that allowed students to run their programs virtually with fake physical computing.” (more)