Published On: February 27th, 2022|

Science Alert – Mike McRae

“Microsoft had big plans when it purchased Minecraft, the immensely popular open-world ‘sandbox’ game, back in 2014 for US$2.5 billion. Among them was to invest heavily in an educational revolution – the gamification of learning. It’s not hard to imagine how the logic-based mechanics of Minecraft’s construction system could help teach knowledge and practical skills in fields of science, technology, engineering, and mathematics (STEM).” (more)